It’s also telling of its strategic depth. This is just one of many memorable scenarios I’ve experienced in Insurgency Sandstorm. We pelt through, bullets clanging off of cars and street lamps but leaving us unscathed. The smoke that billows out is tremendous, a thick wall of protective smog. I volley it to the right flank, and a squadmate does the same. Next spawn, I swap my incendiary for a smoke. We keep throwing ourselves at the objective but snipers are fortified at seemingly every window, picking us off as soon as we leave cover. Others (No idea what these are.An impassable ravine of a street lies between us and an insurgent stronghold. Automatic assign player class instead of letting them pick (I think only work if bAllowPlayerTeamSelect is true) Some scoring system (Not sure what this is) ScoreboardConfig=( bDisplayRoundsWon=True, bDisplayTeamScore=True, bDisplayTeamPoints=True, PointsText= " ", bDisplayPlayerScore=True, bDisplayPlayerKAD=True, bDisplayPlayerObjectives=True, bAlwaysShowExtendedInfo=True, bDisplayObjectiveBriefing=True) Switch Team Every round? (1 is true and 0 is false) Advance spawning (Not sure how this work) Allow spectator can look at other in 3rd person instead of first person Total win for each map before map change Allow players to talk to other team (PvP) PreRoundTime is the time you on the truck in the beginning of the game OverrideTheaterDefinition=/Game/Game/Factions/Theaters/THTR_SecurityInsurgents.THTR_SecurityInsurgents Without using mutator to force override them
Override the theater just by putting the asset path as long as you have the mod assets Amount of time in seconds before weapon on group dissapear Disable vehicles for whole game? (Default is false) Use Restricted area in game or not (Best to have it off for Coop and have it on for PvP)īDisableRestrictedAreasOnWaveDepletion=True If 25% with 4 players then its 25 x 4 = 100% then that's mean double the speed up with 4 players Objective reset when nobody on the capture point (-1 to disable) Time require to capture the objective in seconds MinimumTotalFriendlyFireDamageToReflect=20 Turn on killer info (Show killer weapon, name, and distance when you died) Turn on KillFeed/Deathmessage in top right Does this gamemode support solo wave system? Server Hostname (If you don't want to use -hostname param) ThrowbackWeaponClass= "/Game/Game/Actors/Weapons/Grenade/BP_Grenade_M67.BP_Grenade_M67_C " GrenadeClass= "/Game/Game/Actors/Projectiles/BP_Projectile_M67.BP_Projectile_M67_C " + ProfaneWords=( Word= "Fag ", bIsStrongWord= "true ") + ProfaneWords=( Word= "Faggot ", bIsStrongWord= "true ") Add profanity words (If you don't want this, remove it) Remove default profanity words (If you don't want to remove the default profanity config then remove this line) Require bAllowMatureLanguage to be false in engine.ini for profanity word to work Lower the interval will check the environment faster but will eat up ur CPU resource
Bot will instant shoot them and spray on themīSetControlRotationFromPawnOrientation=True Enable this to make bot deadly when they walk in the checkpoint where bot is camping Allow strafe when bot is camping and not navigating
This doesn't change bot accuracy but also reveal bot location to players if they spray and miss Enable this if u want ur bot to shoot player instantly when they walking/running Strafing = bot spray and suppress and shoot faster while walking and runing AISystem for bot when bot move and navigating to each path MaxPlayers currently limited by the server To remove movement lag and stutter on server Password=ins_sandstorm_password_yadiyadanana